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The game has grown considerable and the number of mechs these days... Well it is hard to keep track of the weapons carried by a particular mech type.
This page can serve as a reference when you search for the hard point layout of a mech, or looking for weakness in the enemy.

Note, Since this guide was written the system with weapon-, and mech-modules has been removed.

 

Sometimes it's really frustrating when you just know that you hit the bad guy and make close to 0 damage.
This page can serve as a reference when it comes to weapon range and damage caused.

 

Sometimes it is hard to hit the right spot on that enemy mech. The hitboxes of different mechs are different and sometimes not that obvious.
Hopefully this will help you finding that seet spot you are lookning for on the enemy trash can.

IS mechs are found here

Clan mechs are found here


Yellow = cockpit
Green = Arms
Red = Legs
Orange = front Side Torso
Blue = back Side Torso
Purple = Center Torso

This is the achievements you can get in Mechwarrior online

  • A Fair Hand: Get 10,000 assists in medium mechs. (7,500GXP)
  • A Few C-Bills More: Earn 5,000,000 C-Bills. (350GXP)
  • A Fistful of C-Bills: Earn 2,000,000 C-Bills. (250GXP)
  • A Giant Helping: Get 50 assists in assault mechs. (15,000C-Bills)
  • A Moderate Giver: Get 500 assists in medium mechs. (Title: Moderate Giver)
  • Accounting Heavy: Get 10,000 assists in heavy mechs. (7,500GXP)
  • Ace of Spades: Get 8 kills in 1 match. (Title: Ace of Spades)
  • All Around Helper: Unlock ‘The Littlest Helper’, ‘The People’s Hero’, ‘Heavy Lifter’, and ‘Big Daddy’. (5000GXP)
  • All You’ll Ever Need: Earn 11,328,987 C-Bills. (1,337GXP)
  • Assault Assist: Get an assist in an assault mech. (500C-Bills)
  • Big Brother/Sister: Get 500 assists in heavy mechs. (Title: Big Brother)
  • Big Daddy: Get 20,000 assists in assault mechs. (Title: Big Daddy)
  • Big Helper: Get 50 assists in heavy mechs. (15,000C-Bills)
  • Big Helping: Get 2,500 assists in heavy mechs. (2,500GXP)
  • Breakin’: Destroy 100 components. (20,000C-Bills)
  • Crap, I’m gonna die: End a match alive with less than 40% health. (500GXP)
  • Creeping Death: Get 3 kills in 1 match where your health never goes below 90%: (2,500GXP)
  • Death Star: Get 12 kills in 1 match. (Title: Death Star)
  • Fair Helper: Get 50 assists in medium mechs. (15,000C-Bills)
  • First You Get The C-Bills: Earn 25,000,000 C-Bills. (2,000GXP)
  • Friendly Giant: Get 2,500 assists in assault mechs. (2,500GXP)
  • Giant Helper: Get 500 assists in assault mechs. (Title: Giant Helper)
  • Guillotine: Kill 1000 enemies with headshots. (Title: Guillotine)
  • H-H-Headshot: Kill an enemy with a headshot. (50,000C-Bills)
  • Hat Trick: Get 3 kills in 1 match. (500GXP)
  • Head Hunter: Kill 10 enemies with headshots. (1000GXP)
  • Headshot Machine: Kill 100 enemies with headshots. (2000GXP)
  • Heavy Assist: Get an Assist in a heavy mech. (500C-Bills)
  • Heavy Lifter: Get 20,000 assists in heavy mechs. (Title: Heavy Lifter)
  • Internal Injuries: Destroy 10 internal components. (10,000C-Bills)
  • It Has Begun: Get your first victory. (100,000C-Bills)
  • Johnny Five: Get 5 kills in 1 match. (1,500GXP)
  • Jolly Giant: Get 10,000 assists in assault mechs. (7,500GXP)
  • Knight Errant: Earn the entire Cadet Bonus amount. (Title: Knight Errant)
  • Less Green More Mean: Get your first 5 victories in trial mechs. (1,000GXP)
  • Light Assist: Get an assist in a light mech. (500C-Bills)
  • Light Push: Get 2,500 assists in light mechs. (2,500GXP)
  • Light Shove: Get 10,000 assists in light mechs. (7,500GXP)
  • Little Helper: Get 500 assists in light mechs. (Title: Little Helper)
  • Liquid Metal: Lose 5 components, Do Top Damage, and Survive the Match. (Title: Liquid Metal)
  • Little More Help: Get 50 assists in light mechs. (15,000C-Bills)
  • Littlest Helper: Get 20,000 assists in light mechs. (Title: Littlest Helper)
  • Mech Smash: Destroy 1,000 components. (2,000GXP)
  • Medium Assist: Get an assist in a medium mech. (500C-Bills)
  • Peace Sells: Earn 7,000,000 C-Bills. (400GXP)
  • Philanthropist: Get 12 assists in 1 match. (Title: Philanthropist)
  • Phoenix Down: Kill a Phoenix mech in a non-Phoenix mech. (500GXP)
  • Pyrrhic Victory: Win a match with only one person left alive on your team (Title: Survivor)
  • Richer Than Blake: Earn 250,000,000 C-Bills. (Title: The 1 Percent)
  • Seriously?!: Do top damage in a single match and get zero kills. (Title: Bridesmaid)
  • Seriously, I’m Dead This Time: End a match alive with less than 30% health. (1,000GXP)
  • Share the Love: Get 10 assists in 1 match. (75,000C-Bills)
  • Sharing In Moderation: Get 2,500 assists in medium mechs. (2,500GXP)
  • Sharing Is Caring: Get 5 assists in 1 match. (50,000C-Bills)
  • Shreddin’: Destroy 10,000 components (Title: Shredder)
  • The People’s Hero: Get 20,000 assists in medium mechs. (Title: The People’s Hero)
  • Then You Get The Winning: Get your first victory in a non-trial mech. (150,000C-Bills)
  • Yep, Dead For Sure: End a match alive with less than 20% health. (Title: Bad Company)

Map Temperatures

All Quick Play Maps have had their temperatures adjusted when Solaris 7 is introduced.
Check out the new temperatures below:


Mechwarrior Online map temperatures

Detta är den nu aktuella seedningen 15 maj 2018 i Solaris 7. Det är en hel del skillnader som genomförts redan efter första möjliga patchen. Jag trodde själv de skulle låta Solaris 7 vara i tre månader, motsvarande säsongen. 

DIVISION 7
DIVISION 6
DIVISION 5
DIVISION 4
DIVISION 3
DIVISION 2
DIVISION 1
LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT MEDIUM
LCT-1M LCT-1V(P) LCT-PB COM-1D SDR-5K PIR-1 (S) ACW-1
LCT-3V LCT-1V LCT-1E COM-1D (C) SDR-5K(C) PIR-1 HMN-PRIME (S)
OSR-2V COM-1B LCT-1E (C) JVN-10P WLF-1 PIR-A HMN-PRIME
OSR-SE COM-3A LCT-3M JVN-11A WLF-1 (C) PIR-B HMN-A
SDR-5D COM-TDK LCT-3S UM-K9 WLF-1A PIR-CI HMN-B
SDR-5V OSR-1P COM-2D UM-R60L WLF-2 MLX-PRIME HMN-C
SDR-A OSR-1V JVN-10N FS9-FS WLF-2(R ) MLX-PRIME (C) HMN-P
PNT-10P OSR-1V (C) JVN-10N (S) JR7-F PIR-2 MLX-PRIME (S) HMN-PK
PNT-8Z OSR-3D JVN-10F JR7-F (C) PIR-3 MLX-A HEAVY
PNT-KK OSR-3D (S) JVN-11B JR7-O ACH-PRIME (I) MLX-B QKD-IV4
PNT-10K (R ) RVN-2X JVN-HT RVN-H ACH-PRIME MLX-C ASSAULT
PNT-10K (C) RVN-3L OSR-4D WLF-1B ACH-PRIME (C) MLX-D VTR-9A1 (L)
PNT-10K (S) RVN-3L(C) UM-R60 WLF-GR ACH-PRIME (S) MLX-ED VTR-9A1
PNT-10K RVN-3L(S) UM-R63 ADR-A ACH-A MLX-G CP-S
RVN-4X JR7-K UM-R63 (S) ADR-B ACH-B MLX-PRIME (I) MAL-MX90
MEDIUM MEDIUM UM-R68 ADR-CN ACH-C MEDIUM MAL-MX90(C)
CDA-3F ASN-DD UM-R68(L) ADR-D ACH-E ACW-2 MAL-1P
CDA-3F (L ) BJ-3 UM-SC ADR-PRIME ACH-SD ACW-PRIME(S) MAL-1R (R )
BJ-1 CDA-2A FS9-A ADR-PRIME (I) MEDIUM ACW-PRIME MAL-1R
BJ-1 (C) CDA-2A (C) FS9-E ADR-PRIME(C) BSW-X1 (S) ACW-A MAL-2P
VND-1AA CDA-2B FS9-H ADR-PRIME(G) BSW-X1 ACW-P NSR-9P
VND-1AA(C) CDA-3M FS9-K JR7-IIC BSW-X2 ACW-BK NSR-9P (C)
VND-1SIB CDA-X5 FS9-S JR7-IIC (C) BSW-P2 NVA-PRIME (I) ANH-1A
SHD-GD HSN-7D FS9-S (C) JR7-IIC (O) SHC-PRIME (I) NVA-PRIME ANH-1X
CDA-3C HSN-7D(S) JR7-D JR7-IIC-A SHC- PRIME NVA-PRIME (G) ANH-1P
CN9-YLW HSN-7D2 JR7-D (F) JR7-IIC-FY SHC- PRIME(C) NVA-A ANH-2A (S)
UZL-3P HSN-7P JR7-D (S) MEDIUM SHC- PRIME(S) NVA-B ANH-2A
UZL-3P (C) HSN-8E PNT-9R ASN-21 SHC-A NVA-C ANH-MB
  HSN-8P KFX-PRIME (I) ASN-21 (S) SHC-B NVA-D (L) FNR-5S
  HSN-9F KFX-PRIME ASN-23 SHC-P NVA-D FNR-5
  PXH-1 KFX-PRIME (G) BJ-1X SHC-H NVA-S FNR-5B
  PXH-1 (S) KFX-C BJ-A SHC-MS NVA-S (C) FNR-6U
  PXH-1B KFX-D VND-1R SCR-PRIME (I) NVA-BK FNR-5E
  PXH-3S KFX-G (L) ENF-4R SCR-PRIME HEAVY FNR-6R
  PXH-KK KFX-G ENF-4R(C) SCR-PRIME (G) ARC-5W MAD-IIC-SC
  PXH-R KFX-S CRB-20 SCR-PRIME (C) WHM-BW BAS-PRIME(S)
  VND-1X KFX-P CRB-27 (R ) SCR-PRIME (S) WHM-6R(S) BAS-PRIME
  CN9-A JR7-IIC-2 CRB-27 SCR-A WHM-6R BAS-A
  CN9-A (C) JR7-IIC-3 CRB-27B SCR-B MAD-3R BAS-B
  CN9-A (NCIX) COU-BA CRB-27B(C) SCR-C MAD-3R (S) BAS-C
  CN9-AH COU-C CRB-27B(S) SCR-D MAD-5M BAS-D
  CN9-AH (L) COU-D CRB-27SL SCR-LC MAD-BH2 BAS-RA
  ENF-GH COU-E SHD-2D2 HEAVY TNS-5S HGN-IIC-KP
  HBK-4G COU-H BSW-HR DRG-5N TNS-5T MCII-1 (S)
  HBK-4G (F) COU-PRIME BSW-P1 DRG-5N (C) MDD-PRIME (I) MCII-1
  HBK-4H COU-PRIME (S) BSW-S2 CPLT-C4 MDD-PRIME MCII-2
  TBT-7K MEDIUM BSW-S2 (C) CPLT-K2 MDD-A MCII-DS
  UZL-2S ASN-101 VPR-PRIME (S) JM6-A MDD-B MCII-B
  UZL-3S ASN-101 (C) VPR-PRIME JM6-A(C) MDD-C DWF-PRIME (I)
  UZL-3S (S) ASN-26 VPR-A RGH-1A MDD-C (C) DWF-PRIME
  UZL-5P ASN-27 VPR-B RGH-1A (C) MDD-H DWF-PRIME (G)
  GRF-E BJ-1DC VPR-C RGH-1A (S) MDD-BA DWF-A
    BJ-2 VPR-D RGH-1B MDD-RV DWF-B
    BJ-2 (L) VPR-M RGH-1C EBJ-PRIME (I) DWF-S
    PXH-1K HBK-IIC (O) RGH-2A EBJ-PRIME DWF-W
    PXH-2 HBK-IIC RGH-PH EBJ-PRIME (C) DWF-W (C)
    PXH-2 (C) HBK-IIC-A CTF-0XP EBJ-PRIME (S) DWF-W (S)
    CN9-AL HBK-IIC-C CTF-1X EBJ-A DWF-UV
    CN9-D IFR-PRIME (I) CTF-2X EBJ-B  
    CRB-FL IFR-PRIME CTF-3D EBJ-C  
    ENF-4P IFR-A CTF-3D (C) EBJ-D  
    ENF-5D IFR-B CTF-3L EBJ-EC  
    ENF-5D (R ) IFR-C CTF-3L (L) NCT-A  
    ENF-5P IFR-D CTF-IM NCT-B  
    HBK-4J IFR-P WHM-7S NCT-C  
    HBK-4P IFR-RC BL-P-KNT NCT-CC  
    HBK-4P(C) BKL-PRIME (S) MAD-5D NCT-D  
    HBK-4P(S) BKL-PRIME ON1-K NCT-PRIME  
    HBK-4SP BKL-A ON1-K (C) NCT-PRIME (S)  
    HBK-GI BKL-C ON1-M SMN-B  
    HBK-GI (LTD) BKL-D ON1-P SMN-C  
    TBT-3C BKL-E ON1-V SMN-D  
    TBT-5J BKL-BL ON1-VA SMN-F  
    TBT-5N HBK-IIC-C (C) TNS-4P SMN-F(L)  
    TBT-7M DRG-1C TNS-4S SMN-M  
    TBT-7M (C) DRG-FLAME TNS-4S (S) SMN-M(L)  
    TBT-LDG QKD-4G TNS-5P SMN-PD  
    UZL-6P QKD-4G (C) TNS-HA SMN-PRIME  
    UZL-BL QKD-4H HBR-A SMN-PRIME (G)  
    GRF-1N RFL-5D HBR-B SMN-PRIME (I)  
    GRF-1N (P) CPLT-A1 HBR-F SNS-A  
    GRF-1S CPLT-A1 (C) HBR-F (C) SNS-B  
    GRF-1S (C) CPLT-BB HBR-F (L) SNS-C  
    GRF-2N CPLT-J HBR-P SNS-D  
    GRF-3M JM6-DD HBR-PRIME SNS-ML  
    GRF-5M JM6-FB HBR-PRIME (I) SNS-Prime  
    GRF-5M (L) JM6-S HBR-VI SNS-Prime(S)  
    GRF-AR RGH-3A LBK-A SNS-VG  
    KTO-18 RGH-R LBK-B NTG-A  
    KTO-18 (C) TDR-5S LBK-C NTG-B  
    KTO-19 TDR-5S (P) LBK-D NTG-C  
    KTO-20 TDR-5SS LBK-H NTG-D  
    KTO-GB TDR-9S LBK-H (L) NTG-JK  
    SHD-2D TDR-TD LBK-PRIME NTG-PRIME  
    SHD-2H ARC-2R LBK-PRIME (S) NTG-PRIME (S)  
    SHD-2H (C) ARC-2R (S) LBK-RL ON1-IIC  
    SHD-2H (P) ARC-5S ASSAULT ON1-IIC (O)  
    SHD-2K ARC-T AWS-8Q ON1-IIC-A  
    SHD-5M CTF-4X AWS-8T ON1-IIC-A (C)  
    WVR-6K GHR-5H AWS-8V ON1-IIC-B  
    WVR-6K (C) GHR-5H (C) AWS-9M ON1-IIC-C  
    WVR-6R GHR-5H (S) AWS-9M (C) ON1-IIC-SK  
    WVR-6R (P) GHR-5J AWS-PB TBR-A  
    WVR-7D GHR-5J (R ) AWS-8R TBR-C  
    WVR-7D (L ) GHR-5N VTR-9S TBR-C (C)  
    WVR-7K GHR-5P VTR-9S (C) TBR-C (S)  
    WVR-Q GHR-MJ VTR-9B TBR-D  
    HBK-IIC-B WHM-6D VTR-9K TBR-PRIME  
    HBK-IIC-DW WHM-6D (C) VTR-DS TBR-PRIME (G)  
    HEAVY BL-6-KNT BLR-1S TBR-PRIME (I)  
    DRG-1N BL-6-KNT (R ) BLR-3S TBR-S  
    DRG-FANG BL-6B-KNT BLR-2C TBR-WAR  
    QKD-5K BL-7-KNT BLR-2C (C) ASSAULT  
    RFL-3C BL-7-KNT-L BLR-1D STK-3F  
    RFL-3N ASSAULT BLR-1G (P) STK-3F (C)  
    RFL-3N(S) ZEU-5S BLR-1G STK-3H  
    RFL-DB ZEU-6S (R ) BLR-HS STK-4N  
    RFL-LK ZEU-6S BLR-3M STK-5S  
    TDR-9SE ZEU-6T HGN-HM STK-3FB (L)  
    TDR-9SE (C) ZEU-6T(C) HGN-732 STK-3FB  
    TDR-9SE (S) ZEU-6T(S) HGN-732B STK-M  
    CPLT-C1 ZEU-9S HGN-733 STK-5M  
    CPLT-C1 (F) ZEU-9S2 (L) HGN-733C CP-10-Q  
      ZEU-9S2 HGN-733C (C) CP-10-Z  
      ZEU-SKO HGN-733P CP-11-A  
      BNC-SR BNC-LM CP-11-A(S)  
      HGN-IIC-A BNC-3E CP-11-A-DC  
      HGN-IIC-C BNC-3S CP-11-P  
      HGN-IIC-C (C) BNC-3M MAL-KO  
        BNC-3M (C) ANH-1E  
        NSR-10P AS7-D  
        NSR-9FC AS7-D (F)  
        NSR-9J(S) AS7-D-DC  
        NSR-9J AS7-K  
        NSR-9S AS7-S (L)  
        AS7-BH AS7-S  
        KGC-KJ AS7-RS  
        KGC-0000 AS7-RS (C)  
        KGC-000B AS7-KR  
        KGC-000B (C) FNR-WR  
        KGC-000B (S) KGC-000 (L)  
        MAD-IIC-B KGC-000  
        MCII-4 GAR-PRIME (I)  
        KDK-1 (S) GAR-PRIME  
        KDK-1 GAR-A  
        KDK-2 GAR-B  
        KDK-4 GAR-C  
        KDK-5 GAR-D  
        KGC-000B (C) GAR-E  
        KGC-000B (S) GAR-KW  
        MAD-IIC-B MAD-IIC(S)  
        MCII-4 MAD-IIC  
        KDK-1 (S) MAD-IIC-8  
        KDK-1 MAD-IIC-A  
        KDK-2 MAD-IIC-C  
        KDK-4 MAD-IIC-D  
        KDK-5 WHK-PRIME (I)  
          WHK-PRIME  
          WHK-PRIME(G)  
          WHK-A  
          WHK-B  
          WHK-C  
          WHK-C (C)  
          WHK-C (S)  
          WHK-NQ  
          HGN-IIC(O)  
          HGN-IIC  
          HGN-IIC-B  
          SNV-1  
          SNV-1 (S)  
          SNV-3  
          SNV-A  
          SNV-B  
          SNV-BR  
          SNV-C  
          MCII-A  
          EXE-PRIME (I)  
          EXE-PRIME  
          EXE-A  
          EXE-B  
          EXE-C (L)  
          EXE-C  
          EXE-D  
          EXE-E  
          EXE-CH  
          NSR-WP  
          KDK-SB  
          KDK-3  
          KDK-3 (C)

Det här är den ursprungliga seedningen av mechar i Solaris. 

DIVISION 7
DIVISION 6
DIVISION 5
DIVISION 4
DIVISION 3
DIVISION 2
DIVISION 1
LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT MEDIUM
SDR-5D LCT-1V(P) LCT-PB COM-2D COM-1D PIR-1 (S) ACW-1
SDR-5V LCT-1V LCT-1E UM-R60L COM-1D (C ) PIR-1 HMN-PRIME (S)
SDR-A OSR-2V LCT-1E (C ) UM-K9 SDR-5K PIR-A HMN-PRIME
LCT-1M OSR-3D (S) LCT-3M JVN-10N SDR-5K(C ) PIR-B HMN-A
LCT-3V OSR-3D LCT-3S JVN-10N (S) WLF-GR PIR-CI HMN-B
PNT-10P OSR-1P UM-R60 JVN-10P WLF-1 MLX-PRIME HMN-C
PNT-8Z OSR-1V UM-R63 (S) JVN-11A WLF-1 (C ) MLX-PRIME (C ) HMN-P
PNT-KK OSR-1V (C ) UM-R63 JVN-11B WLF-1A MLX-PRIME (S ) HMN-PK
PNT-10K (R ) OSR-SK UM-R68(L) FS9-FS WLF-1B MLX-A HEAVY
PNT-10K (C ) RVN-2X UM-R68 JR7-F WLF-2(R ) MLX-B QKD-IV4
PNT-10K (S) RVN-3L UM-SC JR7-F (C ) WLF-2 MLX-C ASSAULT
PNT-10K RVN-3L(C ) OSR-4D JR7-O PIR-2 MLX-D VTR-9A1 (L)
MEDIUM RVN-3L(S ) FS9-H RVN-H PIR-3 MLX-ED VTR-9A1
CDA-3C RVN-4X FS9-E KFX-PRIME (I) ACH-PRIME (I) MLX-G CP-S
BJ-1 JR7-K COM-1B KFX-PRIME ACH-PRIME MLX-PRIME (I) MAL-MX90
BJ-1 (C ) MEDIUM COM-3A KFX-PRIME (G) ACH-PRIME (C ) MEDIUM MAL-MX90(C )
VND-1AA ASN-DD COM-TDK KFX-C ACH-PRIME (S) ACW-2 MAL-1P
VND-1AA(C ) CDA-3M JR7-D KFX-D ACH-A ACW-PRIME(S) MAL-1R (R )
VND-1X CDA-2A JR7-D (F) KFX-G (L) ACH-B ACW-PRIME MAL-1R
VND-SIB CDA-2A (C ) PNT-9R KFX-G ACH-C ACW-A MAL-2P
CN9-YLW CDA-2B JVN-10F KFX-S ACH-E ACW-P NSR-9P
UZL-3P CDA-3F (L ) JVN-HT KFX-P ACH-SD ACW-BK NSR-9P (C )
UZL-3P (C ) CDA-3F FS9-A ADR-PRIME (I) MEDIUM NVA-PRIME (I) ANH-1A
SHD-GD CDA-X5 FS9-K ADR-PRIME BSW-X1 (S) NVA-PRIME ANH-1X
  PXH-1 (S) FS9-S ADR-PRIME(G) BSW-X1 NVA-PRIME (G) ANH-1P
  PXH-1 FS9-S (C ) ADR-PRIME(C ) BSW-X2 NVA-A ANH-2A (S)
  PXH-1B JR7-D (S) ADR-A BSW-P2 NVA-B ANH-2A
  PXH-1K JR7-IIC-2 ADR-B SCR-PRIME (I) NVA-C ANH-MB
  PXH-R JR7-IIC-3 ADR-D SCR-PRIME NVA-D (L) FNR-5S
  PXH-3S MEDIUM ADR-CN SCR-PRIME (G) NVA-D FNR-5
  PXH-KK ASN-101 COU-PRIME (S) SCR-PRIME (C ) NVA-S FNR-5B
  ENF-GH ASN-101 (C ) COU-PRIME SCR-PRIME (S) NVA-S (C ) FNR-6U
  CN9-AH (L) ASN-26 COU-C SCR-A NVA-BR FNR-5E
  CN9-AH ASN-27 COU-D SCR-B HEAVY FNR-6R
  CN9-A BJ-1DC COU-E SCR-C ARC-5W MAD-IIC-SC
  CN9-A (C ) BJ-2 (L) COU-H SCR-D WHM-BW HGN-IIC-KP
  CN9-A (NCIX) BJ-2 COU-BA SCR-LC WHM-6R(S) MCII-1 (S)
  UZL-3S (S) HSN-7D(S) JR7-IIC (O) SHC-PRIME (I) WHM-6R MCII-1
  UZL-3S HSN-7D JR7-IIC (C ) SHC- PRIME MAD-3R (S) MCII-2
  UZL-2S HSN-8E JR7-IIC SHC- PRIME(C ) MAD-3R MCII-DS
  UZL-5P HSN-9F JR7-IIC-A SHC- PRIME(S ) MAD-BHII MCII-B
  TBT-7K HSN-7P JR7-IIC-FY SHC-A MAD-5M DWF-PRIME (I)
  HBK-4G HSN-8P MEDIUM SHC-B TNS-5S DWF-PRIME
  HBK-4G (F) HSN-7D-2 ASN-21 (S) SHC-P TNS-5T DWF-PRIME (G)
  HBK-4H PXH-2 ASN-21 SHC-H MDD-PRIME (I) DWF-A
  GRF-S PXH-2 (C ) ASN-23 SHC-MS MDD-PRIME DWF-B
  BJ-3 CN9-AL BJ-1X HEAVY MDD-A DWF-S
    CN9-D BJ-A DRG-5N MDD-B DWF-W
    CRB-FL VND-1R DRG-5N (C ) MDD-C DWF-W (C )
    ENF-4P ENF-4R CPLT-C4 MDD-C (C ) DWF-W (S)
    ENF-5D (R ) ENF-4R(C ) CPLT-K2 MDD-H DWF-UV
    ENF-5D CRB-20 JM6-A MDD-BD  
    ENF-5P CRB-27 (R ) JM6-A(C ) MDD-RV  
    HBK-4P CRB-27 RGH-1A (S) EBJ-PRIME (I)  
    HBK-4P(C ) CRB-27B RGH-1A EBJ-PRIME  
    HBK-4P(S) CRB-27B(C ) RGH-1A (C ) EBJ-PRIME (C )  
    HBK-4J CRB-27B(S ) RGH-2A EBJ-PRIME (S)  
    HBK-4SP CRB-27SL RGH-1B EBJ-A  
    HBK-GI BSW-HR RGH-1C EBJ-B  
    HBK-GI (LTD) BSW-P1 RGH-PH EBJ-C  
    TBT-3C BSW-S2 CTF-3L (L) EBJ-D  
    TBT-5N BSW-S2 (C ) CTF-3L EBJ-ESP  
    TBT-5J SHD-2D2 CTF-1X NCT-PRIME (S)  
    TBT-7M VPR-PRIME (S) CTF-2X NCT-PRIME  
    TBT-7M (C ) VPR-PRIME CTF-3D NCT-A  
    TBT-LDG VPR-A CTF-3D (C ) NCT-B  
    UZL-6P VPR-B CTF-0XP NCT-C  
    UZL-BL VPR-C CTF-IM NCT-D  
    GRF-1N (P) VPR-D WHM-7S NCT-CC  
    GRF-1N VPR-M BL-P-KNT SMN-PRIME (I)  
    GRF-1S HBK-IIC (O) ON1-K SMN-PRIME  
    GRF-1S (C ) HBK-IIC ON1-K (C ) SMN-PRIME (G)  
    GRF-2N HBK-IIC-A ON1-M SMN-B  
    GRF-3M HBK-IIC-C ON1-V SMN-C  
    GRF-5M (L) HBK-IIC-C (C ) ON1-VA SMN-D  
    GRF-5M IFR-PRIME (I) ON1-P SMN-F(L)  
    KTO-18 IFR-PRIME MAD-5D SMN-F  
    KTO-18 (C ) IFR-A TNS-4S (S) SMN-M(L)  
    KTO-GB IFR-B TNS-4S SMN-M  
    KTO-20 IFR-C TNS-4P SMN-PD  
    KTO-19 IFR-D TNS-5P NTG-PRIME (S)  
    SHD-2D IFR-P TNS-HA NTG-PRIME  
    SHD-2H IFR-RC HBR-PRIME (I) NTG-A  
    SHD-2H (P) BKL-PRIME (S) HBR-PRIME NTG-B  
    SHD-2H (C ) BKL-PRIME HBR-A NTG-C  
    SHD-2K BKL-A HBR-B NTG-D  
    SHD-5M BKL-C HBR-F (L) NTG-JK  
    WVR-6K BKL-D HBR-F ON1-IIC (O)  
    WVR-6K (C ) BKL-E HBR-F (C ) ON1-IIC  
    WVR-6R (P) BKL-BEL HBR-VI ON1-IIC-A  
    WVR-6R HEAVY HBR-P ON1-IIC-A (C )  
    WVR-7D (L ) DRG-1C LBK-PRIME (S) ON1-IIC-B  
    WVR-7D DRG-FLAME LBK-PRIME ON1-IIC-C  
    WVR-7K QKD-4G LBK-A ON1-IIC-SK  
    WVR-Q QKD-4G (C ) LBK-B TBR-PRIME (I)  
    HBK-IIC-B QKD-4H LBK-C TBR-PRIME  
    HBK-IIC-DW RFL-5D LBK-D TBR-PRIME (G)  
    HEAVY RGH-3A LBK-H (L) TBR-A  
    RFL-3N(S) RGH-R LBK-H TBR-C  
    RFL-3C TDR-5SS LBK-RL TBR-C (C )  
    RFL-3N TDR-9S ASSAULT TBR-C (S )  
    RFL-LK TDR-5S (P) AWS-8Q TBR-D  
    RFL-DB TDR-5S AWS-8T TBR-S  
    DRG-FANG TDR-TD AWS-8V TBR-WAR  
    DRG-1N CPLT-J AWS-9M ASSAULT  
    TDR-9SE CPLT-A1 AWS-9M (C ) STK-3F  
    TDR-9SE (C ) CPLT-A1 (C ) AWS-PB STK-3F (C )  
    TDR-9SE (S ) CPLT-BB AWS-8R STK-3H  
    CTF-4X JM6-S VTR-9S STK-4N  
    QKD-5K JM6-DD VTR-9S (C ) STK-5S  
    GRF-AR JM6-FB VTR-9B STK-3FB (L)  
    CPLT-C1 GHR-5P VTR-9K STK-3FB  
    CPLT-C1 (F) GHR-5J (R ) VTR-DS STK-M  
      GHR-5J BLR-1S STK-5M  
      GHR-5H BLR-3S CP-10-Q  
      GHR-5H (C ) BLR-2C CP-10-Z  
      GHR-5H (S ) BLR-2C (C ) CP-11-A  
      GHR-5N BLR-1D CP-11-A(S)  
      GHR-MJ BLR-1G (P) CP-11-A-DC  
      ARC-2R (S) BLR-1G CP-11-P  
      ARC-2R BLR-HS NSR-WP  
      ARC-T BLR-3M ANH-1E  
      ARC-5S HGN-HM AS7-D  
      WHM-6D HGN-732 AS7-D (F)  
      WHM-6D (C ) HGN-732B AS7-D-DC  
      BL-6-KNT HGN-733 AS7-K  
      BL-6-KNT (R ) HGN-733C AS7-S (L)  
      BL-6B-KNT HGN-733C (C ) AS7-S  
      BL-7-KNT HGN-733-P AS7-RS  
      BL-7-KNT-L BNC-3S AS7-RS (C )  
      ASSAULT BNC-LM AS7-KR  
      ZEU-5S BNC-3E GAR-PRIME (I)  
      ZEU-6S (R ) BNC-3M GAR-PRIME  
      ZEU-6S BNC-3M (C ) GAR-A  
      ZEU-6T NSR-10P GAR-B  
      ZEU-6T(C ) NSR-9FC GAR-C  
      ZEU-6T(S) NSR-9J(S) GAR-D  
      ZEU-9S NSR-9J GAR-E  
      ZEU-9S2 (L) NSR-9S GAR-KW  
      ZEU-9S2 AS7-BH MAD-IIC  
      ZEU-SKO KGC-KJ MAD-IIC-8  
      BNC-SR KGC-000 (L) MAD-IIC-A  
      HGN-IIC-A KGC-000 MAD-IIC-C  
      HGN-IIC-C KGC-0000 MAD-IIC-D  
      HGN-IIC-C (C ) KGC-000B WHK-PRIME (I)  
        KGC-000B (C ) WHK-PRIME  
        KGC-000B (S) WHK-PRIME(G)  
        MAD-IIC-B WHK-A  
        MCII-4 WHK-B  
        KDK-1 (S) WHK-C  
        KDK-1 WHK-C (C )  
        KDK-2 WHK-C (S )  
        KDK-4 WHK-NQ  
        KDK-5 HGN-IIC(O)  
          HGN-IIC  
          HGN-IIC-B  
          MAD-IIC(S)  
          KDK-SB  
          KDK-3  
          KDK-3 (C )  
          EXE-PRIME (I)  
          EXE-PRIME  
          EXE-A  
          EXE-B  
          EXE-C (L)  
          EXE-C  
          EXE-D  
          EXE-CHB  
          MAL-KO  
          SNV-BR  
          MCII-A  
          SNV-1 (S)  
          SNV-1  
          SNV-3  
          SNV-A  
          SNV-B  
          SNV-C  
          EXE-E  
          SNS-Prime(S)  
          SNS-Prime  
          SNS-A  
          SNS-B  
          SNS-C  
          SNS-D  
          SNS-ML  
          SNS-VG  
          FNR-WR  

Mechwarrior online is launching the all new battle arena style part to the game, Solaris 7. And this is a blueprint of the launch, for fun and for safekeeping.
Enjoy!

solaris 7 seasonal play

Solaris 7 features

Solaris is a 1v1 and 2v2 arena combat expansion for MechWarrior Online! Drawing from BattleTech lore, the idea behind Solaris fits perfectly for MWO in terms of gladiatorial combat.

It features leader boards and a reward structure completely new to MWO and not related to Quick Play or Faction Play.

Who can participate in Solaris 7?

Anyone can participate in the Solaris Games, for both the 1 vs 1 and 2 vs 2 Divisions. Before participating in the Solaris 7 Games however, players must first select a Patron for the Division they wish to play in. Divisions differ from each other in terms of the 'Mechs allowed to be used in combat. For example, 'Mechs in Division 1 cannot be used in combat against 'Mechs in Division 2. (See section about Patrons for details.)

Solaris7 nightstar

Solaris 7, 1 vs 1

Two players will face off in a classic death-match game mode. The winning MechWarrior will be the last one standing on the battlefield. If the timer runs out and neither players is defeated, the match will result in a tie.

Solaris 7 game modes

Solaris 7, 2 vs 2

Two teams, each consisting of 2 players, will face off against each other with the victorious team being the one with the most remaining team members at the end of the match. This means that if only 1 player is defeated when the timer runs out, the team with both players active will receive the win. If the timer has run out before any players on either team have been destroyed, the match is considered a tie. There is no need to register a team for Solaris. Solaris teams are considered casual groups and all stats are assigned to the individual players, not the group itself.

Mechs and Divisions in Solaris 7

Every 'Mech in MWO can be played in the Solaris Games. However there are every variant of every 'Mech chassis has been divided into 7 Divisions. Only 'Mechs available in a specific Division can be used for competition in that particular Division. Every 'Mech Variant is placed in it's division based on its performance capabilities on the battlefield. This means that tonnage is not the key factor to which 'Mechs are in which Division. Light 'Mechs can be placed in Divisions with Heavy 'Mechs if they are able to perform well against them.

solo groupDivision 7 will consist of lower performing 'Mechs in the game, while Division 1 will consist of the highest performing 'Mechs. 'Mech customization from the Mechlab and Skill Tree will carry over into Solaris, however consumables are NOT allowed.

Don't have a 'Mech in a certain Division? No problem, there is a Trial 'Mech assigned to each Division so anyone can participate in any Division whether they own an appropriate 'Mech or not. Trial 'Mechs in Solaris, however, will not have Skill Tree nodes unlocked.

Mechwarrior Online Khallon Industries

Ranking and Leaderboards in Solaris 7

Each Division from 1 to 7, will have it's own pair of Leaderboards. The pair of Leaderboards are the result of a separate stat tracking for Solo and Group play in Solaris. For example, Division 1 will have a Division 1 Solo and Division 1 Group Leaderboard. There are 2 additional Leaderboards in Solaris. They are the Global Leaderboards for Solo and Group. The Global Leaderboards use an average of a player's ranking across all Divisions. To one of the best in Solaris, players will have to be ranked highly in all Divisions.

Ranking

Leaderboard

Solaris 7 Seasons

Solaris 7 is seasonal where each season lasts for 3 months. Once a season ends, the Leaderboards and Player Stats will reset. Of course there will be historical data retained for prosperity.

Mechwarrior Online Patrons and Accolade

Patrons are the default method of progressing through rewards in Solaris and are required for every Division. Patrons have a 30 day signing contract with the player and when the contract expires, the player has the opportunity to stay with the current Patron or switch to a different one. Patrons have Accolade Levels associated to players on a per Division basis. For example, signing with Patron A and playing a number of matches will accumulate Accolades (ACC). Once a certain amount of ACC has been attained, the player will level up with Patron A. Patron A's base payouts for rewards will increase. There are also levels within a Patron that will reward items such as bolt-ons. As mentioned, Patrons sign on a per division basis, being Level 3 with Patron A in Division 1 does not link to being signed with Patron A in Division 2 as they are 2 separately tracked levels.

accolade

Accolade (ACC) is a currency that can only be earned by participating in Solaris matches. Accolade is required for milestones to grow while also leading to better Patrons when contracts are renewed. If a player has a high enough Accolade during Patron Contract renegotiation, the new available Patrons will have better payouts.

Here are the 3 Solaris 7 patrons players can choose from:

Kallon Industries

Founded in 2808, Kallon Industries is a military manufacturing corporation covering all types of product lines including BattleMechs, Aerospace, DropShips, Fighters and vehicles. (These Patron pay higher Accolade (ACC) amounts per match than the other two Patrons.)

StarCorps Industries

Manufacturer of the highly sought after GM 270 standard fusion engine, StarCorps Industries is a part supplier and tuner for BattleMechs throughout the Inner Sphere. (These Patron pay higher XP amounts per match than the other two Patrons.)

Earthwerks Incorporated

With a wide ranging line of products from consumer to military, Earthwerks Incorporated is one of the most diverse manufacturers in the Inner Sphere (These Patron pay higher C-Bill amounts per match than the other two Patrons.)

patrons sponsors

Sponsors of Solaris 7

Sponsors become available to players based on their performance in the Solaris matches. Sponsors provide extra C-Bill and ACC rewards (on top of the Patron base payouts) per win. The list of Sponsors available will update based on the player's Elo change within a 24hr period. The better player performs in 24hrs, the higher the chance that they will have more sponsors (maximum of 10) for the next day's set of matches. Unlike Patrons who are contracted with a player for a set amount of time, Sponsors can be gained AND LOST purely based on performance. Lose too many matches in a 24hr period and the player will find their sponsors jumping ship.

 

ams lg ballistics lg bullhead lg jumpjuice lg myomar lg

 

Here's the list of Sponsors you will see:

  • Meers-Skobel Defense Corp.
  • Norse-Storm Technologies Inc.
  • OmniTech Industries
  • Triple-FRestaurants
  • VEST
  • Solaris Arms
  • Silver Wyrm Ltd.
  • O’Niel BattleMechs
  • Blue Shot Weapons
  • Defiance Industries

Rewards and Premium Time Bonus in Solaris 7

XP, C-Bills and Accolades are awarded to players after every match with the amount dependent on their performance, Patrons, Sponsors and Accolades. Unique cockpit items will be rewarded to the top 5 players in each division and the top 20 players in the global leader boards. When Premium Time is activated, players earn a bonus 50% C-Bills and XP bonus per match. Active Premium Time also gives a 10% bonus for Accolades (ACC).

Weapon Restrictionsin Solaris 7

Flamers are not restricted in Solaris, however their performance has been reduced with a nerf which only applies to the Solaris Games. There is one key restriction in terms of weapon loadouts for Solaris. Any combination of 7 or more of the following weapons will result in an invalid 'Mech build for Solaris matches:

  • Heavy PPC
  • Clan ER PPC
  • Clan ER Large Laser
  • Clan Heavy Large Laser
  • Clan Large Pulse Laser

Player Card

Each player participating in the Solaris Games will have a Player Card which displays their Solaris statistics. Player Cards are available through the Leader Board or Friends List. By clicking on a pilot name entry on the Leader Board, the Player Card for the selected player will appear. The Friends List submenu has been updated to allow Players to click a friend's name and select "Player Card" which will bring up the same information as the Leader Board Player Card. The Player Card displays the following stats:

  • Pilot Name
  • Kills
  • Deaths
  • KDR
  • Wins
  • Losses
  • Ties
  • WLR
  • Latest used 'Mech in solo (1 vs 1)
  • Latest used 'Mechs in group (2 vs 2)

Top Matches to Spectate

A list of the top 5 most competitive matches will be available for others to spectate (based on Elo ranking). These 5 top matches will consist of players with high Elo ranking with the smallest Elo gap between the competitors. The number of remaining spectator slots available will be displayed in this area and access is given on a first come first serve basis. At the start of every season, spectator viewing of matches will not populate until players start breaking into the high Elo ranks. When matches start to appear, players will know that these matches will be with the high competition players.

boltons

Bolt-Ons

You can now battle with even more style with the all new Bolt-On 'Mech customization in the Mechlab. This new customization has been added to the Camo Spec panel where you will be able to mount these bolt-ons on your 'Mech's head, left arm, right arm, spine, left shoulder, right shoulder, left elbow and right elbow if available. All Bolt-ons can be purchased with MC or won through the all new Solaris Supply Cache system. Your 'Mech's equipped Bolt-Ons, earned and purchased in Solaris, will also be visible in all of MWO's game modes including Quick Play and Faction Play.

Bolt-ons

Note that any weapon damage in a match will cause the Bolt-Ons to fall off your 'Mech. Bolt-ons do not absorb/block/transfer incoming damage. If the Bolt-on is struck, but the 'Mech's hitbox is not, no damage will be done to the 'Mech and the Bolt-on will fall off.

MechBay 2.0

'Mech Bay 2.0 is here! Previously the 'Mechs standing in a 'Mech Bay would spin on the spot when rotating a 'Mech to see its cosmetic appearance. This is no longer the case. Viewing a 'Mech in 'Mech Bay will now rotate the camera around the 'Mech in 3 axis movement. This provides a much easier method of viewing a 'Mech from all sides and from above. In addition to this new viewing functionality, players can now access a First Person View button which will put them in a human scaled camera which allows them to walk around the 'Mech Bay freely. This gives the player a much better representation of the scale of these massive BattleMechs that they are piloting. While in First Person, the player can also press keys 1-3 on their keyboards to switch to 3 predefined glamour cams to get unique perspectives while appreciating their camo spec/loadout they've created. Pressing ESC will return the player to the normal 'Mech Bay camera.

Mechwarrior Online Urbanmech

Supply caches

After every match, players will earn Supply Cache Points (SCP) which are displayed in a progression bar. A new element in the game's front end displays progress to the next Supply Cache. When a player earns enough SCP to fill the progression bar, they will be awarded a Supply Cache which contains all kinds of rewards, and then resets the SCP progression bar back to zero and the process repeats.

Once a player has earned a Supply Cache, the contents inside of it can be viewed. Each Supply Cache contains 4 items randomly picked from an item pool based on the Supply Cache's rarity. All 4 items are given to the player when the Supply Cache is opened.

Solaris7 Supply caches

GamePlay

Faction Play Changes

Season 2 has now begun for the Invasion Era 3057 in Faction Play! This means that all the Maps, Mercenary and Loyalists Contracts and Unit MC tags on all planets have been reset.

Map Temperatures

All Quick Play Maps have had their temperatures adjusted. Take a look at the new temperatures below:


Mechwarrior Online map temperatures

Tuning and value changes

MASC

  • MASC Gauge Fill rate reduced by 10%
  • MASC Gauge Dissipation rate increased by 10%

Design Notes: While MASC can be a useful tool, we feel that as a match progresses players who can maximize their usage of MASC still see a very limited window of use with what can sometimes feel like an excessive cooldown to being able to use MASC again after maxing out the bar. We are minorly decreasing the rate at which the bar fills and increasing the rate at which it cools down to both give a slight bump in its use before you hit the damage ceiling, while also increasing the rate at which the bar cools down allowing it's use to be more readily available more often.

Jump Jets

Class I Jump Jets:

  • Jump Jet Thrust increased by 10%
  • Jump Jet Duration reduced by 8%

Class II Jump Jets:

  • Jump Jet Thrust increased by 10%
  • Jump Jet Duration reduced by 8%

Design Notes: With the above changes, Class I and Class II jump jets have been brought into line with the rest of the Jump Jet line for other 'Mechs. All jump jets will now behave consistently across all weight classes.

atlas lg color

Weapon Changes

Ballistic Changes

Heavy Machine gun:

  • Damage increased to 0.15 (from 0.14)

Clan Light Machine Gun:

  • Critical Chance Bonus reduced.
  • Critical Damage Multiplier reduced to 7 (from 8)

Clan Machine Gun:

  • Critical chance Bonus reduced.
  • Critical Damage Multiplier reduced to 7 (from 8)

Clan Heavy Machine Gun:

  • Damage increased to 0.15 (from 0.14)
  • Critical Chance Bonus reduced. Critical
  • Damage Multiplier reduced by to 5 (from 6)

Design Notes: The lower tonnage cost involved with Clan Machine Guns sees them performing a bit outside of where we want them to be. Both when it comes to it's performance against other weapons in the overall lineup, as well as its overall performance stacked against it's Inner Sphere counterparts that come in at double the tonnage for a similar profile. This pass on Machine Guns' primary purpose is again to narrow the gap between the Lighter Clan Machine Guns against the Heavier Inner Sphere models. The Heavy Machine Gun has received a damage buff to better align it against the other Machine Gun types. Compensating the weapon for its reduced range, and higher weight profile.

banshee lg color

Energy Changes

Flamer Heat Scale penalty introduced for firing more then 4 flamers Flamers will function differently for the Solaris Game Mode.

[The next following Flamer changes below are ONLY APPLIED to Solaris 7 arena matches] Target heat generation Greatly reduced in the Solaris game mode. Critical damage increased providing flamers a similar damage profile to standard Machine Guns.

Clan Flamer

Heat Scale penalty introduced for firing more then 4 flamers. Flamers will function differently for the Solaris Game Mode.

[The next following Clan Flamer changes below are ONLY APPLIED to Solaris 7 arena matches] Target heat generation greatly reduce for the Solaris Game mode. Critical damage increased providing flamers a similar damage profile to standard Clan Machine Guns.

Design Notes: With the introduction of Solaris 7, we will be adding a Heat penalty to the weapon for firing more then 4 flamers. This will be carried over into the core flamer property to keep consistency from the firers side when it comes to self Flamer Heat generation. Flamer effects to the target will depend on the game mode. In all non-Solaris game modes, the Flamer will remain unchanged from its current attributes outside of the new Heat Scale penalty. Within Solaris, the Flamer's overall impact will be more dependent on holding the flamer against the target for an extended period of time. With a focus towards stalling / reducing heat dissipation against a target rather then perpetually having a target stun locked by maxing out their heat. To compensate for this loss in core effectiveness, instead flamers within Solaris will operate similar to Standard Machine Guns. With boosted damage against internal structure, while still heating up the targeted 'Mech.

Missile Changes

  • LRM 5: Velocity increased to 190 (from 160)
  • LRM 10: Velocity increased to 190 (from 160)
  • LRM 15: Velocity increased to 190 (from 160)
  • LRM 20: Velocity increased to 190 (from 160)
  • Clan LRM 5: Velocity Increased to 190 (from 160)
  • Clan LRM 10: Velocity Increased to 190 (from 160)
  • Clan LRM 15: Velocity increased to 190 (from 160)
  • Clan LRM 20: Velocity increased to 190 (from 160)

Design Notes: After reviewing the net effects of a series of other changes that affected lockon weapons, we feel confident in providing LRM's with some much needed QoL velocity increases to their profile to make them more effective at longer ranges. With this said, we are still razor focused on the impact of such a change, and while over the long run we want to see an increase the usability of this weapon at higher levels of play, we cannot ignore the possible ramifications of a change such as this at lower levels of play. We are moving ahead with a raw buff for now, provided we feel that the previous changes to lock on weapons have given us some clearance to push forward some much needed velocity changes. But should this change swing the dial in a negative direction for lower tier players, we have a number of options under consideration that will allow us to dial the weapon back in a future patch should we feel that this buff pass swings it too far into a problematic area for lower tiered players.

ABRioNamn: Angry Birds Rio
Tillverkare: Rovio
När: 2009

Angry Birds Rio är fortsättningen på det klassiska mobilspelet Angry Birds. Det går ut på att kasta arga fåglar för att befriga snälla fåglar typ.

ABNamn: Angry Birds
Tillverkare: Rovio
När: 2009

Angry Birds är det klassiska mobilspelet som går ut på att kasta arga fåglar för att befriga snälla gröna grisar typ.


Namn: Missile Command
Tillverkare: Atari
När: 1980

Här gäller det att försvara sina kåkar från illasinnade meteoriter som trillar från skyn. Med välriktade Scudmissiler ska man pricka alla hot på väg mot marken.


defender
Namn: Defender
Tillverkare: Williams Electronics
När: 1980

En riktig klassiker från dataspelets gryning där man ska se till att rädda små gubbar som håller på att rövas bort av aliens. Ni känner igen spelet när ni ser det jag lovar. Visste ni att spelet ofta beskrivits som det svåraste arkadspelet av dem alla.

Air Hockey
Namn: Air Hockey
Tillverkare: Brunswick Billiards
När: 1970-talet

Air Hockey spelet var obligatoriskt i varje arkadhall i stan, inte ett spel? Då var det inte en riktig arkadhall helt enkelt. Spelet går ut på att man ska skjuta en puck i mål hos motståndaren med en plastpryl som ser ut som en liten Sombrero hatt. Luft blåser upp genom små hål i bordet så att friktionen mellan pucken och bordet är obefintlig. Helkul! Visste ni att det fortfarande idag spelas mästerskap i Air Hockey?!

rubriks kub
Namn: Kuben
Tillverkare: Erno Rubrik
När: 300 BC

Rubrik är en Ungersk konstnär som hittade på leksaken kuben. I början på åttiotalet var den omåttligt popular bland alla kids och det lär ha sålts över 100 miljoner kuber världen över. Det här är en liten tvist på samma tema. Få punkterna att mötas utan att linjerna skär varandra.

 

Sudoku
Namn: Sudoku
Tillverkare: ?
När: 1980

Sudoku pussel var poppis i Japan på åttiotalet. Först en bit in på 2000 talet blev de oerhört populära i Storbrittannien, och därifrån har smittan spridits vidare till Sverige kan man ana. Niooxar, med nio rutor. När du har olika siffror på alla rader och i alla boxar så har du vunnit!

Gum
Namn: Gum
Tillverkare: Tja, Frank H Fleer
När: 1906

Bubbelgummet  uppfans av Frank H Fleer och introducerades på den amerikanska maknaden 1911. Nu tror jag ju själv att "tuggummi" inte är en uppfinning från det moderna USA utan snarare något som infödingar hittat på för tusentals år sedan... men vad vet jag...

Flipper
Namn: Pepsi Flipper
Tillverkare: Montague Redgrave
När: 1871

Flipperspelet hittades på i USA i slutet på artonhundratalet som ett förströelsespel. Men då handlade det om att vinna pengar, typ som enarmade banditer. I New York förbjöds flipperspelet helt, och så var det fram till 1976...

Drifter
Namn: Drifter?
Tillverkare: ?
När: 1980?

Det här spelet såg jag som en mekanisk leksak när jag var liten... Vad det heer eller exakt när kommer jag inte ihåg. Idéer någon?

Kinesiskt Schack
Namn: Xiangqi
Tillverkare: Chan Thsin
När: 300 BC

Det sägs att den kinesiska generalen hittade på spelet för att hans trupper skulle ha något att göra under en kall vinter. Se till att utrota motståndarens brickor genom att hoppa över dem.

Mastermind
Namn: Mastermind
Tillverkare: Mordecai Meirowitz
När: 1970

Det här spelet hittades på av en Israelisk postmästare 1970. Tidigare var det ett spel som man spelade med vanlig penna och papper som kallades Bulls and Cows. Det gäller att knäcka koden genom de ledtrådar man får!

Solitaire
Namn: Solitaire
Tillverkare: Adelaide Cadogan
När: 1870

Kortspel har i olika fomer säkert funnits precis hur länge som helst men patienser som denna är en relativt sent påhitt.

Kinaschack
Namn: Kinaschack
Tillverkare: ? från Tyskland
När: 1893

Spelet där man hoppar fram med små kulor på den stjärnformade spelbrädan kommer inte från orienten. det var gubbar i USA som moderniserade ett Tyskt spel vid namn Stern Halma.

Sonic
Namn: Sonic
Tillverkare: Sega
När: 1991

Segas omåttligt populära lilla blå igelkott som hoppar omkring i labyrinter och jagar mynt. Arbetsnamnet var Mr Needlmouse, han skulle konkurera ut Nintendos Mario. Som vi alla vet lever båda figurerna kvar fortfarande, tjugo år senare!

Othello
Namn: Othello
Tillverkare: Lewis Waterman and John W. Mollett
När: 1880

Ett litet spel där man tävlar om vem som vänder flest brickor. Namnet kommer från Schakespears drama där Othello är de svarta brickorna och Desdemona de vita.

Mahjong
Namn: Mahjong
Tillverkare: Confucius
När: 500 BC

Ett "kortspel" med små brickor istället för kort. Det sägs att spelets brickor representerar de erfarenheter Confusius skaffade sig under sina resor.

asteroids
Namn: Asteroids
Tillverkare: Atari
När: 1979

En riktig klassiker från dataspelets gryning när åttabitars grafik var det coolaste som man kunde tänka sig. Skjut sönder asteroiderna med din laserkanon och bli en hjälte i rymden.

Tetris
Namn: Tetris
Tillverkare: Aleksj Paznjitnov
När: 1989

Den ryske matematikern som fick alla västerlänningar att sitta och slöa bort sina arbetsdagar framför datorn. De stirrade alla på små bitar med olika former som de skulle vrida rätt...


Schack
Namn: Schack
Tillverkare: Indier eller Perser
När: 500-talet

Schack uppfanns av troligtvis av Indier då under namnet Chaturanga. Shah-mat betyder för övrigt död kung på Persiska.

Donkey Kong
Namn: Donkey Kong
Tillverkare: Nintendo
När: 1981

Det här spelet dök  som en föregångare till Nintendo DS. Alla sprang runt med små batteridrivna spel som klickade och pep. Det här var första gången som Mario dyker upp men verkligen inte den sista.

Sänka skepp
Namn: Sänka skepp:
Tillverkare: Milton Bradley
När: 1931

Sänka skepp är egentligen ett sällskapsspel som min kompis Dan hade. Det spelade vi mest jämt. Det var en sådär trettiofem år sedan. Men det är lika kul nu även om det är på datorn.

Frogger
Namn: Frogger
Tillverkare: Konami (Sega)
När: 1981

Frogger är en riktig klassiker. Den dök först upp till Atarikonsollen och var ett av de första TVspelen jag såg. Man ska hjälpa den lilla grodan att hoppa över gatan utan att bli överkörd av alla bilar.